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161. Orca, what do you guys think? - in Test Server Feedback [original thread]
Originally by: Opertone if you like Orca, you will also love wardecs... a capital ship in hi sec asks to be called primary Seriously, is this like your only argument? and are you just gonna repeat it again and again? For what purpose?...
- by Caelum Mortuos - at 2008.10.27 01:13:00
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162. Orca, what do you guys think? - in Test Server Feedback [original thread]
Originally by: shoot me Why not just use a normal command ship for the gang bonus's and use the numerous haulers to move the minerals around? Pilots at the op could fly the barges to station themselves. If the Orca is not meant to be use...
- by Caelum Mortuos - at 2008.10.26 22:43:00
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163. Orca, what do you guys think? - in Test Server Feedback [original thread]
Originally by: Drunken Fury Edited by: Drunken Fury on 26/10/2008 17:38:36 This ship isn't going to suit the bigger heavy hitting mining groups. It's just not specialised enough. What this ship WILL do is aid the small time miners. ...
- by Caelum Mortuos - at 2008.10.26 17:43:00
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164. Orca out on Singularity - in Ships and Modules [original thread]
As a couple of people have said, it's also quite useful for small-med scale production. e.g. when you're making 10-15 T2 cruisers a day or so, it's a pain to move...either you do multiple runs in a small hauler or use like 15% of your freighters c...
- by Caelum Mortuos - at 2008.10.26 13:46:00
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165. question about ship assembly array - in Science and Industry [original thread]
iirc an advanced array also imposes a 10% wastage penalty on the stuff you build in it. So i don't really advise it for T2 production, as (presuming invention) you've already got a -ve ME print already and your build costs are just going to rocket.
- by Caelum Mortuos - at 2008.10.26 11:41:00
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166. The Orca - in Ships and Modules [original thread]
Agreeing with the guy above me.. How many freighters are there in player corporations.....hundreds. How many corps get wardecced each day so your freighter can be killed? There will be some but not nearly as much as you seem to think. If people d...
- by Caelum Mortuos - at 2008.10.26 11:35:00
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167. Space Whaling Occupation Reformed - in Player Features and Ideas Discussion [original thread]
Posting in support of space whaling! We need more whale oil! Thar she blow's cap'n!
- by Caelum Mortuos - at 2008.10.26 11:29:00
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168. EVE-Mag.com - The Orca: More than meets the Eye! - in EVE General Discussion [original thread]
Another correction: Under 'mini freighter' you say it can hold 120k m3 (without rigs or GSCs), in fact the 120k figure is only reachable with 3x cargo rigs Nice article tho
- by Caelum Mortuos - at 2008.10.26 00:36:00
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169. Orca! Orca! Orca! The Dev Blog You've Been Waiting For! - in EVE Information Portal [original thread]
Originally by: ight8 I really like the idea of the new ship, it's been a long time coming and it's due. The Rorqual is valuable because it can jump fearful miners into low sec and give them a some rat protection while making some nice isk....
- by Caelum Mortuos - at 2008.10.24 19:50:00
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170. The Orca - in Ships and Modules [original thread]
I'd agree on the ship bay, If it's supposed to be used for rigged ship transportation too, being able to transport BS, or a couple of BCs would be useful. Also kinda gutted that it can't fit a freight can, or maximum sized courier contract when ma...
- by Caelum Mortuos - at 2008.10.24 10:33:00
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171. Orca Screenshots - in EVE General Discussion [original thread]
Originally by: cynobaby1 well I am guessing it will have the same limitation to the rigged ships like the rorqual does, in that only Industrials and miners can be moved. The devblog says it will be able to transport all rigged ships,...
- by Caelum Mortuos - at 2008.10.24 10:20:00
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172. Weapon grouping & missiles - in EVE General Discussion [original thread]
Originally by: Henry Teach Well, in laymans terms, they are making your missiles into Transformers. Each one is pretty badass, but then they all combine into one mega super ****beast Transformer (in this case missile). So its actually a bu...
- by Caelum Mortuos - at 2008.10.24 10:18:00
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173. The Orca - in Ships and Modules [original thread]
Originally by: Zeba It's not about enough it's about being viable in the role for the isk spent. Think about the investment you will have to make to get to the 90k m3 mark. Three T2 cargo rigs and 2 T2 cargo expanders with the new skill a...
- by Caelum Mortuos - at 2008.10.24 07:56:00
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174. The Orca - in Ships and Modules [original thread]
Originally by: Delichon Orka would make Destroyers completely useless in their primary role - mission salvaging. Devs, now even giving Destrs a salvaging bonus won't save them, you've buried the ship class, thanks a lot! what? It's...
- by Caelum Mortuos - at 2008.10.24 06:29:00
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175. Orca! Orca! Orca! The Dev Blog You've Been Waiting For! - in EVE Information Portal [original thread]
Originally by: Chribba **** yeah! What he said, this ship looks really sexy, both in graphics and role, good job
- by Caelum Mortuos - at 2008.10.24 01:03:00
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176. Orca is un-needed (Never thought i'd say this) - in Science and Industry [original thread]
Originally by: Wayson This IS my new hauler. QFT!! This is gonna be really good for organised groups of miners/ice miners. As they've said in the blog, you can get much more security storing ore in the corp hangar till the big haul...
- by Caelum Mortuos - at 2008.10.24 00:53:00
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177. Orca stats up! - in Science and Industry [original thread]
Cargohold midway between an indy and a freighter, for medium loads(90k expanded apparently) -- check! Cool mining bonuses -- check! Able to carry rigged ships -- check! Able to fit ships in space -- check! Looks Cool -- check! I want this s...
- by Caelum Mortuos - at 2008.10.24 00:42:00
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178. ORCA what role will it fill ? - in Science and Industry [original thread]
Edited by: Caelum Mortuos on 02/10/2008 20:04:39 Originally by: Revolution Rising Orca Info - it's not all speculation. Can't remember where but I'm sure CCP have confirmed that these are placeholder stats, and not the actual st...
- by Caelum Mortuos - at 2008.10.02 20:03:00
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179. Take Down the Towers - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Faekurias veni veni veni veni How do you say 'I lol'd' in latin?
- by Caelum Mortuos - at 2008.09.30 17:16:00
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180. Band of Builders, Inc Turns Five! - in Corporation, Alliance and Organization Discussions [original thread]
Congrats guys
- by Caelum Mortuos - at 2008.09.20 08:33:00
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